OBA Next MR
Mixed reality library experience with AI-powered virtual assistant for children on Quest 3.
I develop interactive experiences that are smooth, responsive, and engaging. My work focuses on gameplay systems, VR/MR mechanics, and tool development, with a strong specialization in Unity a game engine I genuinely enjoy working with and Unreal when needed. I work confidently across multiple programming languages, enabling me to create systems that feel intuitive for players while remaining technically robust behind the scenes. My goal is to turn ideas into meaningful, reliable, and memorable experiences.
I create interactive experiences that are smooth, responsive, and engaging. My focus is on gameplay systems, VR/MR mechanics, and tool development, with a strong specialization in Unity and Unreal when needed. I work confidently across multiple programming languages to build systems that feel intuitive for players and stay robust behind the scenes.
Mixed reality library experience with AI-powered virtual assistant for children on Quest 3.
Rocket-themed game with engaging gameplay mechanics.
MR/VR story experience rebuilt in 2 weeks, featuring redirected walking, seamless portals, and a fully rewritten event system.
Educational VR experience with AI-powered conversations using ChatGPT and speech-to-text.
Interactive time-based garden experience - Cinekid Award Winner.
High-pressure defusal game with one life and relentless tension.
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Project video demonstration.
Split your code into small, interesting sections (e.g. Combo System, Spawner, UI…).
Mixed Reality features and implementations.
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A compilation showcasing all the projects I've worked on.
Information about projects that I have worked on — quick overview with images, tags and a short blurb.

Started as an Unreal proof-of-concept and later rebuilt in Unity, where I handled the core systems and gameplay logic.

VR horror prototype focused on spatial immersion and tense pacing.

A 24-hour game jam project built with professional artists from India, where I created the entire gameplay system under intense time pressure.

Originally prototyped in Unreal and later moved to Unity due to controller handling needs, where I built the gameplay and system foundations.

A multiplayer project built with friends, where I used FishNet for the first time and implemented networking and gameplay systems.

A collaborative project focused on building a strong player community, developed together with a friend.

Rising Sun was a project where I worked as the lead developer, and we used a motion-capture suit during production.

A Roblox project created for a TV program, including live streaming integration and a Python-based backend website.

Kyoto Travels was a 48-hour game jam project where we had to create a complete game from scratch.
My journey in development started when my dad bought me an Arduino kit. Working with C on small electronics projects sparked my interest in creating things that react, respond, and come to life through code.
Later I moved into Python, exploring automation, Discord bots, and small experiments. Over time I became fascinated by how games and interactive systems are built, which led me into Unity and Unreal Engine.
Since then I’ve focused on game development, XR, and tools programming creating prototypes, Game jam projects, and larger experiences involving mixed reality, gameplay systems, and AI-driven behavior.
My goal is to continue growing as a developer, write clean and maintainable code, and build interactive experiences that feel polished, intentional, and memorable.
I started programming through small Arduino projects in C, later expanding into Python for automation and experiments. That curiosity eventually led me into Unity and Unreal Engine.
Since then I've focused on game development, XR, and tools programming creating prototypes, jam games, and larger interactive experiences.
My goal is to keep improving as a developer and build polished, memorable experiences for players.
Feel free to download my CV to see my experience, skills and education in more detail. If you have questions or want to get in touch, you can always reach me via the contact section on this website.
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